Decorators
Decorate your children. They make great furniture pieces.
Decorators are behaviours that manage a single child and provide common modifications to their underlying child behaviour (e.g. inverting the result). That is, they provide a means for behaviours to wear different ‘hats’ and this combinatorially expands the capabilities of your behaviour library.
An example:
1#!/usr/bin/env python3
2# -*- coding: utf-8 -*-
3"""Example demonstrating the use of some simple decorator nodes."""
4
5import py_trees.decorators
6import py_trees.display
7
8if __name__ == "__main__":
9 root = py_trees.composites.Sequence(name="Life", memory=False)
10 timeout = py_trees.decorators.Timeout(
11 name="Timeout", child=py_trees.behaviours.Success(name="Have a Beer!")
12 )
13 failure_is_success = py_trees.decorators.Inverter(
14 name="Inverter", child=py_trees.behaviours.Success(name="Busy?")
15 )
16 root.add_children([failure_is_success, timeout])
17 py_trees.display.render_dot_tree(root)
Decorators (Hats)
Decorators with specific functionality:
And the X is Y family:
Decorators for Blocking Behaviours
It is worth making a note of the effect of decorators on
blocking behaviours, i.e. those that return RUNNING
before eventually returning SUCCESS
or FAILURE.
A decorator, such as py_trees.decorators.RunningIsSuccess() on
a blocking behaviour will immediately terminate the underlying child and
re-intialise on it’s next tick. This is often surprising (to the user) but
is necessary to ensure the underlying child isn’t left in a dangling state (i.e.
RUNNING) as subsequent ticks move on to other
parts of the tree.
A better approach in this case is to build a non-blocking variant or a combination of non-blocking behaviors that handle construction, monitoring and destruction of the activity represented by the original blocking behaviour.